Aftermath Bloodbowl League Pages
Base colours
A number of coaches are using coloured bases to identify different positional players (very useful if you're not using GW figures or if, like Emrys, you can't see clearly further away than the end of your nose). To avoid confusion, it may be an idea to adopt the "standard" colour code from the old days when the BB figures were plastic, identical and not exactly collectors' items. These colour are:
  • Linemen: Grey
  • Blitzers: Red
  • Throwers: White
  • Catchers: Yellow
  • Blockers: Green
  • Strikers*: Blue, and
  • Secret Weapons: Black
* e.g. Wardancers, Troll Slayers

Aftermath Blood Bowl League - Season III

Below are changes planned for Season III of the Aftermath BB Leagues. Below this are the rules which apply to all seasons. Click here for a list of teams confirmed for next season.

With Season 2 drawing to a close, I just thought I'd go over next season in more detail, further to my post from the 1st May.

In retrospect the decision to have smaller divisions was the correct one, although the consensus seems to be that the divisions should consist of 5-10 teams, as it has not gone unnoticed that season 2 has been a bit short. Therefore the league will be re-organised for season 3 in the following way:

Click to enlarge

There'll be a "free week" between friendlies and the start of Season III for any "miss next game" injuries to heal, so all teams will start the season at full strength.

Teams going into the season 3 Premiership are banned from playing any pre-season NEB games but are allowed to enter the DungeonBowl. Current Division 1 and Division 2 teams are permitted to play pre-season NEB matches after their final league fixture/playoff, and may also enter the DungeonBowl. Obviously teams participating in the DungeonBowl can't play NEB games while they're in the competition, but doing so after they get knocked out/win is fine.

CAN play friendliesCANNOT play friendlies
Dark Lands Gooners
Stop It!
Moot Mosquitos
Dirty Triks
The Dirty Scurry
Under-Empire Squeakers
Natural Spawned Killers
Badbog Smeggerz
The New Comets
Ostland Redbulls
and all current NEB teams
Premiership teams
Orcs is da Best
Har Ganeth Executioners
Ulthuan Eagles
Bergsburg Bunnies
Return of the Fabulous Arabian Knights
Rottington Deadskins
Finalised league teams
Varaland Fury
Vermincelli
Raging Bulls
The Eaglettes
Woodland Wanderers

Teams still in the Cup
Minisorta Vikings
Real Moria
High Rollers
Swamp Town-Sartosa S.C.
Schadensumpe Spelunkers
Goldie Lookin' Chaingang

League Applicants
Orclays Premiership (7) Empirewide Conferences (18)
Bergsburg Bunnies (Jason, TV242)
Orcs is da Best (Wrighty, TV231)
Bearded Avengers (Ian P, TV219)
Return of the Fabulous Arabian Knights (Emrys, TV218)
Ulthuan Eagles (Dan M, TV213)
Har Ganeth Executioners (Nick J, TV197)
Rottington Deadskins (Leebat, TV196)
Vermincelli (Leon, TV233)
Woodland Wanderers (Craig, TV211)
Raging Bulls (Leon, TV206)
Tzeentch Pact Rangers (Craig, TV197)
The Magnificent Reikland Steel Underpants Team (Ian P, TV187)
Badbog Smeggerz (Jason, TV185)
Norsica Marauders (Russell, TV183)
The Gloryhunters (Paranoid Jim, TV178)
Minisorta Vikings (Pat, TV176)
The Eaglettes (Dan M, TV175)
Molten Death (Leebat, TV172)
Varaland Fury (Emrys, TV170)
Swamp Town-Sartosa Shipping Confederacy (Nick J, TV169)
Felthorpe United (Yorick, TV151)
Dirty Triks (Wrighty, TV143)
Wenchester Cottontails (Nick K, TV141)
The Bloodnymphs (Nick K, TV133)
Queen Myrine and the Gorgons (Dangerous Jim, TV131)
TV above includes cash in the treasury

The team value limit for next season's conferences will be 1.6 million, including money in the bank. Any teams starting the season in these divisions who have higher team values than this will have to trim their team/coaching staff/bank balance accordingly.

Hopefully, increasing the amount of games each coach plays should allow teams to skill up more, and provide a bit more longevity and variety for coaches.

I know it seems like the league gets re-arranged every ten minutes (and it almost certainly will have to be again after Stop It and the Gooners return in 2010), but going back to the original league, it was never going to be easy integrating a dozen teams into separate divisions to fit in with loads of new teams (many of which were 2nd teams). I feel that the league has worked as well as it could have done this season, and hopefully will continue to do so.

Play Nice…

 

Ian - League Commissioner


Aftermath Blood Bowl League - League Rules 

[HR] denotes a house rule and a deliberate departure from the Living Rule Book
1. Ruleset
1.1 The ABBL uses the LRB5 + Experimental ruleset (lowres copy). A TeamBuilder spreadsheet is available that includes the new Chaos Pact, Slann and Underworld rosters (as well as Squig Herders, in case anyone's as stupid as Emrys and has the urge to run a self-destructive team).
2. Building your team
2.1 Your starting roster must have between 11 and 16 players (plus as many backroom/cheerleading staff as you can afford). Obviously numbers may drop below 11 during the league - but can never exceed 16.
2.2 All teams start with no Fan Factor at all and you can't buy any starting fans - you'll have to earn them by not losing games! [HR]
3. Scoring
3.1 Teams score 3 points for a win and 1 point for a draw.
3.2 If teams are level on points, the positions are decided by touchdown difference then casualty difference then touchdowns scored.
4. Schedule
4.1Coaches are expected to play one game each month (with each team, if running more than one league team).
5. Capping
5.1 While the league structure may vary from season to season to accommodate coaches joining and leaving the league, the intention is for there to be at least two divisions. The lower division(s) will have a maximum starting Team Value (including cash in the bank), so any team relegated from a higher division may have to drop players, staff or rerolls to comply with the maximum TV for their new division. [HR]
5.2 Fan Factor can never be voluntarily reduced to trim Team Value.
6. Conflicts of interest
6.1 Coaches may, if they wish, run two league teams [HR]
6.2 A coach may never have two teams in the same division. If a situation arises where one team gets promoted into a division containing their coach's other team, then the promotion must either be declined or the coach's other team relegated or retired. [HR]

7. Changing a coach
7.1 If a team is retired, it can be taken over by another coach, as long as the original coach agrees and it won't upset the divisions (i.e. no one has more than 1 team in the same division). [HR]
8. Casual Play
8.1 Any coaches who have said that they wish to run a team for 'now and again' type games (whether on it's own or in addition to team/s in the league) are free to play as many games as they like with this team against other non-league teams using an open format (i.e. play who you want, when you want but you can't play the same opponent more than twice in a row). These results will be recorded in the Never-ending Bloodbath table. League teams cannot play friendly matches except between sesons and only then if the rules for their division allows for this. [HR]
9. Time Limits
9.1 It is expected that coaches in the top division of the league will be play matches with the usual 4 minute turn time limit.
9.2 Lower ranked divisions may have longer time limits, so as not to penalise inexperienced coaches. [HR]
9.3 If a turn limit is reached, the currently active player is allowed to finish his action. [HR]
10. Most Valuable Player awards
10.1 The MVP for each game is awarded randomly for each team.
10.2 The award can be given to anyone who took part in the match (i.e. was on the field at some point). [HR]
10.3 This includes any mercenaries, star players or journeymen but doesn't include any players who spent the whole game on the bench.
10.4 MVP can be awarded posthumously.

11. Selling players on
11.1 Before starting each league season teams are allowed to "sell" players and will get, in return, their nominal value taking into account skills gained and stat increases. Unfortunately, their values will also take into account both permanent and niggling injuries (e.g. if your player's lost a point of Strength, he'll be worth $50,000 less than he would have been). Players with niggling injuries have their value reduced by $10,000 per niggle. Any players sold will be leaving to join teams in other leagues and cannot be signed by other ABBL teams (although if uninjured they may appear in the list of journeymen or mercenaries). [HR]
11.2 Teams must always have a minimum of 11 signed players at the start of each league season.
11.3 It is not possible to sell a play mid-season. If you need to free up a space in the roster at another time then retiring a player's the only option available.
12. Journeymen
12.1 Journeymen are available to league team to stand in for players who are missing the next game if the team would otherwise have fewer than 11 players
12.2 Journeymen can also be used to replace deceased or retired players only if if the team cannot afford to hire a permanent replacement. If a team can afford to hire the cheapest player available then no journeyman can be used to replace a dead or retired team-mate. [HR]
For example, Altdorf Aces have 11 players. In their first game one blitzer gets a Miss Next Game injury while another is killed. They get 50,000 gp winnings from the game. The Aces will be allocated a Journeyman to replace the MNG blitzer but because they can afford to replace the dead one (albeit with a lineman) then they would not be allowed a journeyman and may choose to start the next game with 10 players.
Game Aids
Emrys has put together an Excel spreadsheet which may be helpful to you for building your roster and GW produced a spreadsheet to track your team in case the website doing this doesn't satisfy you(!). Both can be downloaded below. Alternatively, use the Forms page to let the website generate your roster sheet.

Downloads