
She'th Kraa'1 is a vicious and brutal sorcerer and patron to the youngest of the four greater Gods, the Dark Prince, Slaanesh. His ambition has no limit and the power bestowed upon him by such patronage has not come without price. His body is twisted and mutated, snake like tendrils and screaming tortured faces sprout from his body, his flesh now a sickly pale blue.
He has shown he has the willpower and strength of purpose to become accomplished in controlling chaos magic. Magic in its rawest form drawn straight from the realm of Chaos, he is able to bind it with unholy strength of will, daemonic pacts and unholy prayers to the Prince of Pleasure, Slaanesh.
He has achieved his status through manipulation and conniving. He is becoming more tactically sound in battle and adept at retrieving benefit from disaster and credit for other's achievements. Local Kurgan tribesmen looked upon Sh'eth Kraa' at first as an adviser and counsellor and then as an oracle of the Gods. Local Kurgan tribesmen stand in awe of his mastery of magic and in fear of his reputation and ambition. Sh'eth Kraa' could rely on a contingent of Kurgan warriors in times of war. The brave though often reckless axe-throwing marauder horsemen were particularly loyal though massed units of marauders, some carrying vicious flails have also been seen on the field of battle.
Tribal leaders had sworn allegiance to the sorcerer just as Sh'eth Kraa' had sworn allegiance to LethSlaa' - a mighty Daemon Prince. In return, many of the stronger tribesman had risen to become powerful warriors of Chaos. Favoured still more were the Sorcerer's own personal bodyguard, the awesome Chosen Knights of Chaos. Each of these experienced warriors had been marked out for special loyalty to She'th Kraa' and been gifted superior strength and martial prowess. Few enemies could withstand the charge of this formidable regiment in battle.
His skill with the Lore2 attracted acolytes, and the retinue would often go to war with several spell casters but they had a tendency to ‘vanish' if they challenged his leadership even once. Few could master the Lore and so whilst some tried, most other sorcerers, bowing to their leaders' skills tended to use the ‘lesser' lores of death, fire or shadow.
But Sh'eth Kraa' was troubled. Leth Slaa' had given him a challenge. A challenge he was doomed to accept or lose the favour of his patron God and the daemon host that he provided. Success would bring greatness, of that he could be sure, but achieving victory against so many armies from so many races across the Old World and beyond would be arduous and formidable.
He considered that chance meeting with the Chaos dwarfs from Zharr-Naggrund. He was suspicious of their tale of great daemon cannon they could help to summon to his aid. He would, nonetheless, hear them again this very evening at the Cavern of Summoning ........